Shader "Hidden/Highlighted/StencilTransparent"
{
	Properties
	{
		_MainTex("", 2D) = "" {}
		_Cutoff("", Float) = 0.5
	}

		CGINCLUDE
#include "HighlightingInclude.cginc"
			ENDCG

			SubShader
		{
			Pass
			{
				ZWrite Off
				ZTest Always
				Lighting Off
				Fog { Mode Off }

				CGPROGRAM
				#pragma vertex vert_alpha
				#pragma fragment frag_alpha
				#pragma fragmentoption ARB_precision_hint_fastest
				ENDCG
			}
		}

			Fallback Off
}
